I created this model quite awhile ago, but decided to redo some beauty pass renders. The model is currently a high-poly mesh, but was intended to be baked down to a low-poly game model. However, without a clear purpose for the model, I haven't invested the time into create a low-res variant.
The renders were done in Eevee using a shadow catcher and composited in Photoshop using the original EXIF data.
Environment HDRI and Backplates from HDRI haven.