I recently shaded this Raspberry in Cycles for the ongoing challenge over at shaders.xyz
I learned a fair bit about working with Subsurface Scattering, Translucency, and strand rendering. Three things I rarely work with while shading most things.
I also spent some time perfecting the final comp render to better match the reference by tweaking the color and adding photographic phenomenon including Chromatic aberration, Film Grain and vignetting. I also opted for a bit lighter of a raspberry than in the reference per personal taste. Although the raw render matches the reference a little closer.
As always, feedback is appreciated!