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Realtime Forest Environment

Realtime Forest Environment

I created this scene during a dead space in work during quarantine. The goal was to push the Eevee engine to it's limits by combining particle FXs, translucency, volumetrics and lots of bounce lighting. The result is pretty good imo, though some screen-space based effects, such as depth of field, have quite a few artifacts which limits how good images can look, especially with animated cameras.

Most assets were pulled from CC-0 libraries and a few from Megascans.